Sunday, August 17, 2008

KardeL+Bloodstone





















ScatterShot ScatterShot
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 10-35 physical damage in a 200 area of effect.
Level 1 120 - 8 Pellets.
Level 2 120 - 12 Pellets.
Level 3 120 - 16 Pellets.
Level 4 120 - 20 Pellets.

Headshot Headshot
A shot to the head deals bonus damage and stuns for a short duration.
Level 1
- 30 damage, 25% chance.
Level 2
- 30 damage, 30% chance.
Level 3
- 40 damage, 35% chance.
Level 4
- 50 damage, 40% chance.

Take Aim Take Aim
Passively enhances the range of Kardel's rifle.
Level 1
- Adds 55 range.
Level 2
- Adds 110 range.
Level 3
- Adds 165 range.
Level 4
- Adds 220 range.

Assassinate Assassinate
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 175 - Deals 355 damage at 1500 range.
Level 2 275 - Deals 505 damage at 2000 range.
Level 3 375 - Deals 655 damage at 2500 range.

BLOODSTONE is awesome!!!
just few days ago, i play on Lan with some friends. i'm using dwarven sniper
and somehow i'm just try to make a weird build,the sniper with a bloodstone?!
hell yeah!!!
do you guys realize that blood stone has some kind of charge number, whic is increasing each time you kill a hero, and the best part is...
each charge adds 2hp/mp regen, the first time you kill will get it 2 charge. if you kill one more hero it makes third charge, and guess what, it hp regen has surpass HoT(11 hp regen/second).well, except the regen you get from those +str stats. but still the more you kill the more you increase your hp/mp regen. and this item description said that, you will get vision and XP on the spot where you were dead!!
XP while dead, not bad i guess(but it will depend on the place you got killed)
and when you got killed, you wll heal your nerby allies for 450hp/400mp, and it also said that you will respawn faster&lost less gold.
then why not go for the BLOODSTONE..
this item works well for kardel, since he as a poor regen, esspecially it needs alot of mana for his assassinate(finising blow)!!!
at mid-end game, you should have enough "charge" to spam your scatter shot and even assassinate, before get into the battle, let your allies confront your enemy heroes first, you then "assassinate" their fragile damage dealer(most of), it should give him a shock, then do scatter shot to damage those area. then go for bare-shot battle from behind(kardel has more range), the ultimate's cooldown is ONLY 10 seconds, you'll ave it ready to shot a deeply wounded hero who want to leave the battle field, and BANG!!! you get another charge..
the next time i use kardel, with a better "kardel-blood-build" (butterfly&MKB get along well) on late game, i got about twenty charges. and hey even roshan can't give me a scratch.
well, when you made it to the twentieth charge, your only chance to die is 4v1, or you rush into their fountain dude!!
yet again,like excalibur were meant for King Arthur. this high charged Bloodstone only belongs to a great hero-hunter
that's why, in my opinion kardel is the most suitable hero for this. i guess you know why.

here is my item build:
1st:
-chicken
-circlet of nob
-tangos

then...
-ring of health
-void stone(preseverance)
-boot 'o speed
then go for blood stone
-point boost
-vit boost
-energy boost(become blood stone)
-boot o travel(you need to change lane fast,to scattershot the huge creep wave)
-javelin
-javelin
-demon edge(MKB)
-eaglehorn( okay you know the rest)

about the skill build
-headshot
-take aim
-headshot
-stat
-headshot
-ASSASSINATE(it's your proirity!!!)
-headshot
-stat
-headshot
-----from this point it's optional, if you already get the BloodStone, you may want to max out scatter shot, but if not, give it to stat(kardel is pathetically weak), to make you sure you always able to deliver the finishing blow
and take aim only matter if you have a "clear sight", because mostly, you'll lost vision of your target by the fog(except it a real mess that you can see everything, which is usually on mid-end game)
i don't know if somebody out there already realize these, but i just want to share
and if you find someting missing, i would like to hear your opinion

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